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AdventVoice
I am an artists who always seeks to give you a piece of material that makes your heart beat like a speaker!

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Software vs. Skill

Posted by AdventVoice - April 19th, 2018


From my experiance with art and the structure of character development, the building of a story and placing people in place to begin the plunge into a work of art, I have found software to be a major factor in the overall presentation.

 Many are discussing a need to become better artists, as if their skill with a pen is primarly comparable to that of anothers skills with a pen. I find this thought to be flawed. Especially considering I do not believe there is any such term as "BAD ART." Good and bad are relative to the project, perspective, and audience you are speaking to. Making terms like, "Another man's trash is another's man's tearsue," inescapably true and a constant reality in the discussion of art. Video game graphics have never been the death knell of a project or the signture reason behind the success of a project, I remember playing tons of games on the PS1 that if they had the graphic capabilities of the PS4 still would not sell to this day, you could make something shine with the best digital mastery to date and the art would still be relative to the crowd it was intended for. Software plays a major factor in how something is viewed though and can hurt a project, or increase it's value. Take my two recent projects for examples. "Violence is in our Nature," and "Art of War," are techinically the same foundational project. Software is the only factor in the overall presentation, not skill. Using the same stroke measures for each project, the same fluid behavior of the masters pen, and the clicking of the computer, and you virtually have two, very different projects at the end of it. The question then is, "Are those that are seeking a better presentation for their art, suffering esteem issues, software issues, or skill issues?"

  I like to really bust it all up and ask, 'Why does there have to be an issue at all?"

We are looking for perfection in our works, is the real answer to that question. Artists are never satisfied with there product and this is a healthy approach to life. One can take some things too far though, I can assure you. (I beat myself up all the time when my software just can not produce what I know I can do with my hands alone.) I desire the software though. It is a fix for me, like air, I could not imagine what I would do without the ability to tag your world with my computer. So I suffer my battle with software until I can find better, half the time I don't look, believing I can find the balance between ecletic and perfection. The balance between originality and comfortable. I wage a war with myself and ask those around me to watch and be amazed as my hands fly and flash and produce worlds I see only in my dreams.

  (For the artist that is still not sure if they are making an impression on the world with there works, for those that feel they have just made it to the round table of achievers because it has not achieved a thousand resounding clicks of approval, just ask yourself, "Can anyone elese do what you doing, is your originality worth sacrifcing for another's approval?" For me it is not, I remember when I was younger my father would look at my works and ask me if I was "high" I would get very angry and suggest he should learn to open his mind. See the world as I see it and you would not ask me if I need to do drugs to produce the wonderful effects and bends of the ink)

  He had an emotional fear of Anime, The Orient, Native American Art, Video games that depicted war and strategy, He had a fear of Final Fantasy, of H.R. Giger who lived a full life and gave him the very movie he hides in his collections from company that visit; (Aliens) 5 February 1940 – 12 May 2014. I wonder to myself, who will take his place and could creators do better?  I suppose with better software.

  I have been compared to many artists from the past, at least in thought, not in skill and I hope I would never believe to have there skill, Salvadore Dali gave the world something wornderful and he was never on drugs to do so. He just thought it and so it was. That is what I hope, after you all have left from viewing my world, walk away with. An understanding in the joy of thinking and making it so.

I have set out to constantly disrupt what I feel is boring, in hopes of etching a style others can take with them from gallery to gallery, place to place, people to people; dreamer to dreamer. Artists are the greatest Pinoneers known to man, for their pens build cities and cultures, while others are made to sit on the sidelines and talk, the aritsts has already lived and surpassed the dream.

 

To me the greatest example of this was in the development of Black Magic (ブラックマジック M-66, Burakku Majikku Mario Shikkusuti Shikkusu) is a cyberpunk manga written and illustrated by Masamune Shirow. It was first published as a dōjinshi in 1983, and was later reprinted in tankōbon format by Seishinsha in 1985. Long before Ghost in the Shell and the numerous tweaking of this genra of cyber punk and social education, there was Black Magic M-66. I bulding block upon the dialouge of what is achievable with software and inks.

 

I won;t talk about how disappointed, I was that they would not cast an asian for a primarly asian story. I will just say as the years have gone by software has really done a wonderful thing for the world of art.

 Though we understand the achievement accrediated to software we really have not been able to correctly assauge the minds of man about the nature of vilonce. We would continue to demonize the artist that can correctly illustrate, at least attempted to paint the picture, taking you from past to present and sharing the story of Selfpreservation as best they could with the software that was available. We would continue to suggest that the artists involved had no idea what they were talking about and they were simply crazy people looking to make a buck off someone's demented desires for blood. I always felt sad for people like that. Not at anytime did they listen to the story and see what truth was hidden beneathe the surface or even desire to. Then when they had to really face a situation of their worth being subjected based upon their personal skill and that of the skill presented by a machine, they ask themselves, "Where have they heard this story line before/"

  When they are challanged by others for their own special place in the world they are made to ask, "Where do these feelings of rage come from?" as a child asks why the pot is hot, having missed it all from their apparent denial to give credence to the story tellers of the past.

 This is where on of the greatest stories began. I want you to let that sink in the next time you think about art, and what it takes to develope a ground breaking franchise. This is where it all began. They first had to break the clock that made them believe they ere standing still.  


Comments

About "Bad Art" - there is question how artist conveyed his feelings, thoughts or emotions. If you as viever can't catch the idea, so this is what I call "bad art". If it is easy to understand- this is good. Some people may think about "good or bad" in terms of "beautiful or not beautiful".

Yes very true. Beauty is in the eye of the bolder though. There is a book called A History of the Ugly

A lunchtime lecture by Rachel Eisendrath

Thursday, April 23, 2015

12 PM

BCRW, 101 Barnard Hall

125th anniversary

lecture


In medieval and Renaissance literature, ugliness often serves as an outward mark of a character’s internal depravity. Such a character is self-condemned, destroyed from within. But there are also cases of ugly characters who stand up for their ugliness, as though in protest against the moral code constructed by the larger society—or even by the text itself: it is not that their ugliness hides an internal beauty, but that they reject the standard of what constitutes beauty or ugliness, frolicking and reveling in the cool mud of what has been condemned as dirty or loathsome. Assistant Professor of English and Chair of Medieval and Renaissance Studies Rachel Eisendrath focuses on what Ben Jonson called “turdy-facy-nasty-paty-lousy-fartical” characters in the works of Geoffrey Chaucer, Edmund Spenser, William Shakespeare, and Jonson.

I thought it was great and I think everyone should read it. LOL.
After reading it I felt it harder to determine what is ugly and if I should call someone else's dream ugly or not. LOL.